What if no one told you bullets flew in a straight path? How would you hit a target behind something or around a corner? The answer is simple. You would curve the bullet’s path. Wanted Weapons of Fate makes you an Assassin of Fate. I never read the comic books, but I did see the movie. If you haven’t seen the movie, go watch it right now. Then, come back and finish this review. Instead of making a sequel, Warner Brothers and Universal decided to go with a video game to continue the storyline. Smart move? We’ll see.
We start with a dream of Wesley’s of someone in an assassin’s mask killing his mother. Queue his whole drive for the game. He wants to find the asshole responsible for her death. When you wake up you realize your house is being broken into, but they picked the wrong house. Wesley goes super-assassin and murders them all before they realize the mistake they made. So, Wesley goes to hunt down The Immortal, the leader of the French Fraternity. The game also follows the story of Wesley’s father, Cross. Cross is trying to save his wife and baby Wesley from the Fraternity. They frown upon relationships and children (by, “Frown”, I mean they forbid that shit.) With a dual storyline campaign you get a little more history on the Fraternity and Wesley’s past. You’ll play a mission as Wesley, then a mission as Cross, and watch the whole story unfold. As Wesley, you start with a single magnum and Cross starts by dual-wielding SMGs. Oh, and curving those bullets means a mini-explosion on impact. Both characters will have short adrenaline runs where everything slows down, including bullets, and you are thrown into first person. You guessed it, you get to shoot bullets out of the air. You can also run between cover in slow motion and take out guards along the way, but no curving bullets during this action. Also, you can’t shoot bullets out of the air during those, that’s reserved for preset times. A couple missions contain a stationary defending position. where you’ll be given a sniper rifle or a turret during the segment.
The game offers three levels of difficulty and the titles for them are great. Easy is, not kidding, “Pussy”. Normal is, “Assassin”, and hard is, “Killer”. Unless you start on the Killer difficulty, you have at least two playthroughs to do (and that’s assuming you happened to find all the extras and hidden achievements/trophies in the levels). There is also a “Headshot Mode”, where you must make X number of headshots in each mission; this mode is hard at times, but very fun. Like Headshot Mode, there’s a, “Close-Quarter Combat Mode” where you must get X number of knife kills in each mission, also a challenge, but also very fun. There’s another two play throughs for the game. The game doesn’t have a multiplayer. That’d be crazy: Curving, flying bullets everywhere! So, maybe no multiplayer is for the best.
The graphics in this game are pretty good, for three years ago. Personally, I thought they were better during the gameplay than in the cut scenes, which seems weird. They usually make the cutscenes look brilliant and realistic, but this game focused graphics on the gameplay…It just seems backwards. The music was taken directly from the film, with some new tracks that were added or altered. It works pretty well for this third-person shooter. They had a few voiceovers, such as Morgan Freeman, which was pretty cool. The mechanics of the game were flawless. I’ve played a few different third-person shooters and they never seem to do it for me, but this one does a pretty good job. I didn’t notice any glitches that took away from the game at all. Overall a pretty good game.
Defying physics, splattering blood, and an “Eff you” attitude, this is a pretty fun game! If you enjoyed the movie and or enjoy third-person shooters, I suggest checking this game out.
Wanted Weapons of Fate is worth it!